@startuml
sprite $unlock_alt [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000049BCCB7300000000000000000000
0000000000000000006EFFFFFFFFC3000000000000000000
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0000000000000001DFFFFFFFFFFFFFF90000000000000000
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0000000000000FFFFA000000000000000000000000000000
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0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
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0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
0000000000EFFFFFFFFFFFFFFFFFFFFFFFFFF90000000000
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000000000000333333333333333333333332000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_UNLOCK_ALT(_alias) ENTITY(rectangle,black,unlock_alt,_alias,FA UNLOCK_ALT)
!define FA_UNLOCK_ALT(_alias, _label) ENTITY(rectangle,black,unlock_alt,_label, _alias,FA UNLOCK_ALT)
!define FA_UNLOCK_ALT(_alias, _label, _shape) ENTITY(_shape,black,unlock_alt,_label, _alias,FA UNLOCK_ALT)
!define FA_UNLOCK_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,unlock_alt,_label, _alias,FA UNLOCK_ALT)
skinparam folderBackgroundColor<<FA UNLOCK_ALT>> White
@enduml